![]() The menus lack any fucking charm and make the game feel lifeless by extension as if they did the absolute bare minimum to transition your between locations.Īnd realizing that the combat works in bursts doesn't make it bad, it means it needs to be paced properly, which isn't different for any game of any genre. No I played 2 last year and it's a miserable fucking slog with bloated HP enemies, overly long stages, and combat that ultimately amounts to endlessly spamming your super mode. What the fuck are these anti-complaints, it's like somebody watched a bad video review on why nmh1-2 are flawed and then regurgitated the points. ![]() They still had a decent move pool, and their levels were fun. >Henry and Shinobu were both under baked as fuck in a game with proper dev time. Not having more than 2 or 3 is a mistake. In both NMH1 and 2 each katana is decent enough with minor variations, in nmh3 the only bad katana was the big red one. I feel Trav's evolving beam katana in 3 is creative enough. I know 1's had different properties but I genuinely thought they were all linear upgrades until replaying the game. >Dualies are the only ones that felt satisfying to use in 2 which kind of defeats the fucking point. Then the combat is bad, nmh1 and 2 could be drawn out at times, but it was still fun >Fighting dense enemy arrangements would be exhausting with traditional levels and 2's insanely long stages already made me want to put a bullet through my brain. This is not a criticism, and just because you saw a zeropuntuation review telling you nmh2's menus were soulless doesn't mean they are. >It's not any worse than the first's and 2's menus are the definition of soulless. I really don't understand the hate boner this board has for it, but I guess it's not that surprising when 1's claim to fame was >IT'S BAD ON PURPOSE 2 was hot fucking garbage with Travis acting like a jock 90% of the game.Īnd calling 3 is failure is funny cause you guys make it sound like the company is going under while he's actively working on a new game. I can understand disliking the writing since a lot of it is Suda taking the piss after Trav's development, but I really don't get complaints with the design decisions despite it being different than 1's. I wish there were more aliens in the game but cut content is what it is. The only ones I'd say suck is Midori and Kimmy solely because of the camera. Henry and Shinobu were both under baked as fuck in a game with proper dev time. It's not any worse than the first's and 2's menus are the definition of soulless.įighting dense enemy arrangements would be exhausting with traditional levels and 2's insanely long stages already made me want to put a bullet through my brain.ĭualies are the only ones that felt satisfying to use in 2 which kind of defeats the fucking point.
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